
Rule 0
Rule 0 is a Magic: the Gathering podcast hosted by Shawn with guest hosts from the Magic Community. Focused on Commander, the show is about creating EDH decks, curating playgroups, and finding the best experiences the game can offer.
Rule 0
Annie Flash Theme Deck & @GamersHauntAVL GoFundMe Update | ep 29
Shawn brings you a update on Hurricane Helene's effects on Magic in the Asheville, NC area (fast-forward to approx. 6:30 if you want to only hear the deck tech) and a bonkers-fun mid-power casual deck that is appropriate for playing against precons or slightly souped up theme decks: Annie Flash!
Rule 0 is a Magic: the Gathering podcast hosted by old man/EDH player Shawn with guests from around the Magic Community, centered on his hometown of Asheville, NC. Focused on Commander, the game’s most popular format, the show is about creating EDH decks, playgroups, and the best experiences the game can offer.
If you want us to feature your deck, send us an email with a deck list and a short explanation of the deck at: rule0podcast@gmail.com
Check out the decks we talk about on our Moxfield page: https://www.moxfield.com/users/rule0
Follow us on X (formerly Twitter): @rule0podcast
Best Game of Commander. It's me, Sean. I hope that you all are doing well. Uh, this is an interesting format we're trying out this week. I'm getting familiar with some new tools to try and make recording a little bit easier in the midst of the. unfortunate devastation that's happening here in Western North Carolina. And when I say devastation, I honestly don't say it lightly. If you've seen it on the news, it is probably accurate to what you've seen, but the breadth and the width of the devastation is, is truly, um, kind of heartbreaking for a lot of folks in this community. So I apologize for not having shows up earlier. Um, but. Honestly, so many communities are still without water and power Including the community of my home base of my local game store gamers haunt So instead of talking about what has me excited well I will talk about what has me excited honestly because they're not all downer and we have an Totally ridiculous deck to share with you all today that I'm very excited about It's one of the first things that I've been inspired to do since the storm hit and it did make me laugh and bring me Joy, so I hope It does the same for you. Um, so I wanted to share like what's going on with Gamer's Haunt right now. Gamer's Haunt is a store in Asheville, North Carolina. It is the home base for me and several other probably magic luminaries that you've, you've heard of or, or talked to. Carmen Klomperens, who works for Wizards of the Coast right now as a designer, um, is pretty awesome. considers this her home store originally and and donated to the fundraiser I'm about to show you as well as um, Chase aka Manicurves who works with EDH Rec and does a lot of articles for like Channel Fireball and just a bunch of streaming and other stuff as well in the community also considers this to be their home store. So there's a lot of special magic people here in the community as well as all the unheard of folks. Um, And the folks that maybe you have heard of through this show, cause I try to bring some locals to the, to the forefront, um, including Brandon from MTG variety hour, who we talked to last, last episode about comedy and magic. Um, there's a lot of folks here who are feeling heartbroken and that's in part because gamers haunt and you'll see pictures of it here as I'm browsing. Hopefully I'm just using OBS for the first time in about, 13, 14 years. Um, has a GoFundMe up and so far doing well. We hit the initial goal of 15, 000 but as Sharla, the owner who we've talked to on this show before, um, mentioned in the, you know, the update for things, basically they've looked at the damages And there's like this giant tree that fell onto the top of the roof from an adjacent kind of lot or area. And so this is the Gamer's Haunt roof, and this thing stretches out over here, and there's like limbs that have pierced through the ceiling of the Gamer's Haunt. So, um, it's really difficult to Share I guess in just a couple pictures what things are going on But as you can see, it's kind of destroyed the roof this limbs poking through there's water that has like severely destroyed the floor and it's just not gonna be fixable quote unquote like the unfortunate truth of the matter is that Charlotte's put her heart and soul into this shop and She's brought hundreds of people in the local community together and it's a safe place for Everyone to come and play and she really works to make sure it is safe. And by that, I mean, she actively will kick out anyone who creates an unsafe place for others. And, um, and in doing so has created this really diverse and welcoming environment, um, in Asheville, North Carolina. So if you have anything, like even 5, And you feel shame about donating 5, just do it anonymously or something. It doesn't matter. Like anything can help to get this back. Um, there are so many communities and areas devastated in this, um, city and all of the surrounding areas too. There's so many places that. Honestly are still probably cut off because of road damage, landslides, floods, all kinds of things that destroyed property and roads and power lines in this area. We're just trying to get back on our feet and would be really appreciated if you were to share this with someone else that you know, who may be able to donate a little bit, um, to do a good deed for hundreds of people that literally come in and out of this store. Like their pre releases sell out. So when I say hundreds, I don't just mean it. an exaggeration. Um, the pre releases are constantly sold out for three or four days straight. And so there are literally hundreds of people coming in and out of the shop, even though it looks small in the picture, she's been doing a good job expanding it. Um, so Thank you so much for listening to that piece. Obviously I've had my own devastation here at the house. I was without power for like, I don't know, three or four days. Water was scarce. Uh, things are back online now, but we have severe damage underneath our house. It's going to cost it probably upwards of 10 ourselves as our entire heating unit and duct work and all that stuff's been destroyed under my own house. Um, which is, uh, You know, we're dealing with right now. We're trying to get through it. So without further ado, this is going to be kind of a quick tone shift. And that don't mean to be a downer with you all. What I'd like you to know is that everybody here is coming together and working hard to make things happen, but we need help from outside. So it's, we're not all feeling down here. We're just trying to do the best we can and to revitalize what we have, um, in this special community. So without further ado. The deck I want to present to you today is something that came just from a singular joke Thought that I had I wasn't telling this joke to anybody but I was just looking at the name Being as punny as possible and I've always wanted to build an anti flash deck Since I pulled a copy of any flash in outlaws of thunder junction box openings And so I thought But what better time than now to make a silly deck that's mid power like decidedly mid power This is not going to compete with some of the other decks that we've built before but it is so quirky and kind of fun And I think it will definitely compete with pre con level decks At tables that you go to I call it vehicular manslaughter I have a really kind of twisted weird sense of humor, so I apologize if this name is, is, um, somewhat, uh, well, not hitting you correctly or not, like, getting your funny bone. Um, And I mean it as manslaughter in that like it's a deck full of women. A note here in the description, it's a tribute to women, their preferred modes of transportation, and winning the game with a big stupid idiot, or perhaps by boring opponents to death with all of the tapping and untapping. You're doing quote unquote, it was kind of a question at that point, but I've since been playing it and testing it a lot in Brawl. There are honestly a lot of the cards in Brawl that you can play. Um, and I've been having a blast, um, with it and I think it's solid, solid enough to present to you all. So here we are with some experience, a relatively budget friendly deck, as long as you don't pick some of the higher power, uh, cards that are here. Let's talk about any flash. I've magnified my screen to grandpa level, so I hope that you can see the cards, uh, as I try to do this sort of Live streaming thing just so I because I don't have the time for editing these days I'm really trying to like talk to fema do a lot of forms do get back into work myself clean my office out I'm, just I don't have the time to add all the graphics and stuff, but I did want to get a video up So hopefully you can see it She's three a red green white legendary creature human rogue of four or five with flash Of course because it's in the name right when any flash enters the battlefield if you cast it return target permanent card with mana value Three or less from your graveyard to the battlefield tapped pretty cool like a sun titan love I love me a good Sun Titan, and one that has Flash from the command zone, I'm down. But that's not all. She also is a source of card advantage. Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. So remember to always not play your lands right before you tap her and untap her with vehicles or whatever. because you're going to want to be able to cast those lands or play those lands out of exile. So as we talked about, we have women in the stack and we're trying to put that in the art. Theme decks are all about form and function. And those two little circles try to cross over fully as like a perfect Venn diagram. Um, but oftentimes we don't quite get there because we're going to value, uh, form and function probably like half and half on a lot of these cards. But here are some of the highlights. Obviously, we have New great cards every year and so it does help build like quirky decks the more cards that get released I know it can be overwhelming sometimes but delighted halfling keeps, you know If you cast the six mana commander, you want to make sure it's uncountable. That's for sure Jaspira sentinel taps and untapped creature you control to add some extra mana. So I just This will fit with the theme. There's a lot of tapping and untapping in this deck magda Obviously if you tap magda you create a treasure or any dwarf and there are several dwarfs in the deck um Dwarves dwarves. Yes dwarves in the deck like depala pilot exemplar Gives your vehicles plus one plus one gives the other dwarves plus one plus one honestly The chance that you use her ability to when she becomes tapped pay X if you do reveal the top X cards of your library Put all dwarves and vehicles into your hand Is rare like you're really I mean unless you're just sitting there flush with a lot of mana and nothing to do That ability does not pull you a lot because you don't have a ton of dwarves in this deck besides these two. And if you were going outside of the theme of women, you would put SRAM in here, S R A M, SRAM. I don't know if there's another one, but just to make it clear the one that draws you cards, if you cast vehicles, auras, or, um, equipment. So Let's move on. Some of the other highlights that I wanted to highlight in this deck before we get into sort of play patterns and cool things are some new cards, right? So, let's talk new. This one has been over performing like a mofo in Arena Brawl. A Two men or four, four, two green and white rip spawn hunter, um, legendary creature, human survivor carrying this giant, looks like a, a camera that shoots electricity. Uh, I have no idea. Anyways. Ripspawn Hunter's ability, Survival, at the beginning of your second main phase, if Ripspawn Hunter is tapped, reveal the top X cards of your library where X is its power, put any number of creature and or vehicle cards with different powers from among them into your hand, put the rest on the bottom of the library in any order, or in a random order, sorry. So, Ripspawn Hunter will look at the top four cards of your deck. And then second main phase, it's easy to tap her. She's a decent attacker, honestly. Like you can usually probably just attack even without having a vehicle or a mount to tap rip. But, um, just attacking you'll get to look at the top four cards and then pick just random things, you know, that have different powers. It doesn't even matter how much it is. And that can be busted because Let's look at our big Timmy Energy finishers that we have in this deck. Um, we've got Incinerator of the Guilty, a new card from Murders at Markov Manor that I wanted to use. It's sort of like a bane a balefire dragon as in it will deal damage to uh, the opponent's board But this is by collecting evidence so Flying trample six six for four and two red Dragon, um, whenever incinerated guilty deals combat damage to a player, you may collect evidence X when you do incinerated guilty deals X damage to each creature and each planeswalker, which is one thing that I really liked. I don't love planeswalkers. And so, um, it'll deal X damage to each creature and planeswalker that player controls collect evidence. If you don't know, you X out cards with total mana value X or greater from your graveyard. So. Of course this requires that if you get this out on turn two through some magic of like, I play all the fastest men and rocks in the world, this car will do nothing except hit people hard. However, um, most games, most casual games, you'll have plenty of trash in your graveyard that you're not really recurring a ton. And so incinerator of the guilty is literally a trash burning machine. It burns trash and then it has all this like collateral damage where it kills all your opponent's stuff at the same time as well as hitting them hard. But other tapper and untapper things. Cause we untapped quite a bit. As you're seeing the seed born use here on tap all permanence, you control during each other players on tap step. We have things like God sire, who hasn't run, who hasn't, who has played against this card in the last like 10 years? Tell me in the comments below. Um, Because I have one and I've just look at it. It's like an upside down It's got all the horns, but they're on the bottom of its face And it has no eyes that I can tell and it has a bunch of grass growing on it It's a four and red green green white. So eight mana eight eight vigilant Tap it, put a 8 8 beast creature token into play that's red, green, and white. And that is it. It is Big Timmy Energy at its finest. I don't know if there's a card that exemplifies Big Timmy Energy more than this one, but we're gonna try. Zakama, Primal Calamity, 6 mana, Naya colors, so 9 total for Legendary Creature, Elder, Dinosaur, so old. Um, Vigilance, Reach, and Trample, why not, 9, 9. When it enters the battlefield, you just untap, if you cast it, you untap all lands you control. And then it will deal 3 damage to target creature for 2 and a red, for 2 and a green, destroy target artifact or enchantment, and for 2 and a white, you gain 3 life. So the idea being, when the, you know, When you cast this, you untap everything and you could do three of those abilities, um, in any sort of order or, uh, you can do them. Just deal three damage to target creature over and over again. However much mana you got. It's a very game changing card It's really big and stupid. So it's in this deck And finally we have impervious great worm seven mana Three green for 10 indestructible worm with convoke Now convoke is important in this deck. There's a few cards in here that do that because you want to tap stuff um creatures you Creatures can help cast this spell. So each creature you tap while casting a spell pays for one colorless or one mana of that creature's color. So if you have any flash out, you tap any flash to cast this herb ability will trigger exiling two cards off of the top. You can play an additional, it's card advantage and it's helping to pay for mana. It's cool. clunky in a fast high powered game But in a casual game this deck's really stupid and in 1v1 brawl even which is usually pretty competitive I am doing fairly well Although I'm not adhering completely to the all women theme and brawl because there's just less creatures available but as a kama and brawl is Is as intense as you expect and it doesn't matter how you get it out You're still doing tons of damage and hurting people So, um, let's talk about why another little trick to get Sakama out is Huatli, Poet of Unity. Um, this fetches you a land, which is great in a three color deck. You want to be able to make sure you got your color fixing. Two and a green, legendary creature, Human Warrior Bard, 2 3. When it Enters the battlefield, search your library for a basic land, reveal it, put it into your hand, then shuffle, and then Huatli has a flip ability for three and hybrid red white, hybrid red white for five total. Exile Huatli, then return her to the battlefield, transform under her owner's control, activate as a sorcery. Watley's flip becomes roar of the fifth people where you create first mode It's like a saga first mode is create two three three dinosaurs that happens when you flipper and then gains Second second mode roar the fifth people gains creatures you control have tap add red green or white so you're ramping Third mode search a library for a dinosaur card reveal it put it in your hand Hopefully yours a comma still in there If you want to you can put another dinosaur to just to make sure you get something out of it And then finally the fourth saga piece is dinosaurs You control gain double strike and trample until end of turn and so that's a game ending type of card That is a way that we can end this Whole shebang, but there are a couple other ways that we can end the whole shebang that i'll get to in a moment But I just want to talk about some quirkiness. This deck is all about tapping and untapping right? How are we doing that? What are we doing with that? First of all serath vipers fang two and two green legendary creature human warlock three four other tap creatures You control have death touch and other untapped creatures You control have hex proof and then pay one you can untap a target creature or land you control So If your untapped creatures have hexproof, Serath can kind of protect one of your tapped things by untapping it and giving it that. But, if you want to attack with your little silly, little silly guys, and, I mean, more girls, honestly, all girls, um, then you can do that. And they all have good attacks. Death touch, which is not nothing right death touch will help you get through into the the red zone so to speak so Some of the other fun goofy tappers that we have you probably never seen on a commander table Samite herbalist from Dominaria California Reunited remastered whatever it was one and one white to one human cleric. It's literally a common card I almost never run commons because who does in commander? Unless it's like rustic study When samite herbalist becomes tapped you gain one life and scry one just simple incremental advantage Early on in the game tap and untap this thing or even late Vehicles can do this strange thing where they can just tap as many creatures as they want to to crew So if you just have this on the board and you just have some vehicles This thing never has to go into the red zone. It just taps and untaps because of the vehicles you're running Gaining your life scrying one every single time um This card will this deck will also play stuff from exile because remember any flashes ability is to exile two cards from the top and play them if you would like or perhaps um Let's see. There's another one that does that we'll get to it. Hopefully here in a second. Um, let's see anyways So faldorn. Yeah, whenever you cast a spell from exile or land enters the battlefield under your control You create a two two green wolf token. Then you can discard a card For one, exile the top card of your library and you may play it this turn. Fal'dorn is a 3 3 for three, humid druid, legendary creature. So a lot of these creatures are legendary, which is great for things like delighted halfling, um, where you can just, uh, never have them countered. So anyway, there's a lot of tapping and untapping going on. Let's talk about Some of these spells that we use to make some of that tapping and untapping happen Multiple times one being this one's a more expensive card. I hope they reprint it soon benefactors drought Draft, it's got to be draft, right? But it's just an old timey spelling benefactors draft for one and a green instant speed Untap all creatures until end of turn whenever a creature and opponent controls untapped blocks, draw a card. So you can use this on your attack. Um, so to speak, and then you just draw a card. So it cycles itself no matter what. And it also untaps all your creatures. So even if you're not attacking with a bunch of stuff, you can still get value out of this because the untapping is important. Um, Because it's important because we're gonna do things like court of calling where we convoke for a three green and X to search our Library for a creature card with converted mana X or less put it on the battlefield or mulch March of the multitudes mulch of the multitudes Yeah, that's it for X green white white instant Convoke instance important here because you can do it on the instep right before your turn create x1 one white soldier creature tokens with lifelink, which gives you more fodder for convoking later or perhaps clever concealment two and two white and instant from the new phyrexian or not new phyrexia, but um Maybe phyrexia all will be one commander dex. I can't remember the exact name of the set titles, but it has You Two, two white instant convoke any number of target non land permanents you control phase out Sort of like a teferi's protection doesn't protect your life total but It does protect all your stuff from board wipes. Um, and phasing out is a really powerful ability. I think it's Um more powerful than things like indestructible and stuff because it beats exile And there are a lot of exile board wipes like Sunfall and Farewell and more every day and also like things like Toxic Deluge that give negative one negative one counter. So this prevents You from having your board get wiped. I think Against any type of board like period which is what we want We want a universal solvent to help us solve the problem of being destroyed. So some other fun cards We have we're getting to the artifacts and we also have mounts in the deck So I guess I should highlight some of those but here's our fun vehicle package. We have smugglers copter Of course classic two man. Oh three three flyer that attacks or blocks You may draw a card if you do and destroy it Discard a card crew one Unlicensed hearse now re released as a ghost bucked ghost busters ecto one skin But this is a fun card exile up to two target cards from a single graveyard. It's important to have graveyard Hate on a stick and then unlicensed hearse power and toughness are each equal to the number of cards exiled with it crew, too So you're not going to be attacking a lot with this but you can in a pinch use it just to tap any flash or tap You Rip or tap magda or tap some samite healer tap all the cards, right? These are cards that all have some sort of benefit. Hopefully if you tap them We also have halo fountain a fun little mythic from nuka pena where two and a white artifact pay one tap Untap a tap creature you control. That's another way you untap things, right? And then you create a one one green and white citizen token Then you pay to tap to untap two tap creatures You control to draw a card not hard in this deck and then you can pay five white and tap untap 15 tap creatures you control you win the game. There we go. We've got to win the game You Uh, ability and maybe we can pull this thing off. Who knows? Another fun way that we use our legendary creatures. Cause it's important, um, to tap things is we have relic of legends, three mana artifact that adds one man of any color on its own. And also has the ability to tap and untap legendary creature. You control to add one man of any color. Awesome. Then we have wand of the world soul enters the battlefield tapped. It's a three mana artifact and white that taps to add a white. Um, and then tap the next spell you cast. This turn has convoke. So that matters for things like say is a comma, stuff like that. Doesn't matter if it's non creature or creature. And so this can help you get out impervious great worm extra exit that already has convoked, but like God sire or is the comma or perhaps, Um, some of the bigger vehicles like Parhelion the second. Is that how you say it Parhelion the second? Um, so that's the top end of our curve for vehicles Parhelion The second is six mana and two white for a five five legendary artifact vehicle flying first strike vigilance Whenever Parhelion the second attacks create two four four white angel creature tokens with flying and vigilance that are attacking Crew four guess who has four power anti flash? Yay. And then we have another new card. Um, I haven't had a lot of chance to play this in brawl to great effect yet, but it seems like a fun vehicle, a five, five four two and two green hedge shredder. You got to have your hedges shredded. You got to make sure that even in the most horrific house and all of the planes, you're keeping track of like all these good, you know, plants and like keeping it tidy, right? You just need to, you know, You know, need to shred that hedge. Anyways, head shredder attacks, you may mill two cards. Whenever one or more land cards are put in the graveyard from your library, put them onto the battlefield tapped. So this makes fetch lands totally nuts. That's why this is in the deck. Or if somebody happens to mill you for some reason, great, let them. Please don't be salty. Don't be sad because head shredder is here to save the day Bringing all of your plans back into play tab. This is such a powerful and insane ability in decks that would abuse it it would be Totally over the top. I have no doubt but in this deck it is simply there for incremental value Let's talk about some of the fun, bizarro cards that I want to share. Have you ever seen this in play anywhere? Nature's chosen one green enchant creature from alliances. That's what that little flag symbol is. Play on a creature you control. Okay. Thanks. Um, for zero mana, you can untap enchanted creature. Use this ability only during your turn and only once each turn. Thanks for the limitation. And then for zero mana, You can also tap enchanted creature to untap, target artifact, creature, or land. Use this ability only if enchanted creature is white and only once each turn, so you can tap any flash with a vehicle. You can untap it with nature's chosen, and then you can tap in any flash again to untap. Another thing. This card's super fun and bonkers, um, fun to play. We've got another one, Reconnaissance, and I chose this art specifically because it's got this, um, woman who's hiding behind the curtain as some kind of crime goes down. She's watching from the shadows. It is a one mana white enchantment. You pay zero, remove target attacking creature you control from combat, and highlight it in big bold print on this particular art card, um, from a secret lair. Untap it that's the important piece tap and untap is what we're doing and we're doing that because of things like cryptolith right one and a green enchantment creatures you control have tapped to add one mana of any color to your mana pool or This car's bonkers. It's the namesake of the deck We've got Annie flash up top and then when Annie joins up a legendary enchantment for one red green white comes in Enters the battlefield deals five damage to target creature or planeswalker and opponent controls. Okay, that's fine Most important part, if a triggered ability of a legendary creature you control triggers, that ability triggers an additional time. That means you're not just exiling two cards off the top with any flash when she becomes tapped, you're exiling four. You're not just getting one treasure from Magda, you're getting two. You see where this is going? All those legendary creatures like rip I get to look at the top four cards When it becomes tapped well now I get to look at the top eight and I get to put Any number of creatures with different vehicles creatures and vehicles with different power Into my hand. I mean it is not hard and i'm being truthful here to fill up your hand again from like two Cards with these cards out Amazing. Love it. So here's another finisher. We've got city on fire. Well, I'm sure there's a woman in there somewhere. Um, you know, uh, we're breaking the theme a little bit here just because we want some, uh, convoke action and we want to finish her. Five, Red red red enchantment convoke if a source you control will deal damage to a permanent or player it deals triple that damage Instead why not? Eh, and then let's talk about another new card Dazzling theater slash prop room a room enchantment So dazzling theater is three and a white creature spells you cast have convoke It's on theme, but I don't know if it's really helping that much Um, however prop room is really important. So for two in a white Untap each creature you control during each other player's untapped step. You see all this redundancy that we have here We're just going to be tapping and untapping willy nilly, especially if you've got things like prop room or seaborne muse out Um, we're just having a good old time And like the description says potentially boring our opponents to death um I hope not though. Cause I think as you become more accustomed to this deck, running it, uh, the better you will be at seeing the synergies. And I would suggest honestly playing this on brawl. Um, you can't play all of the cards, but there's a lot of new cards in this deck, um, mounts and. Party thrashers even on there from the new modern horizons or whatever party thrasher is the one in a red one for lizard wizard Gotta love those King gizzard and the lizard wizard fans out there non creature spells you cast from exile have convoke Awesome fits the theme and at the beginning of your pre combat main phase You may discard a card if you do exile the top two cards of your library then choose one of them You may play that card this turn triggers are Are fun little exile bonus abilities like pia nalar council of revival where you play a land from exile or cast a spell You get a 1 1 thopter artifact creature token with flying So there's a like kind of a little small sub theme of that and it also triggers faldorn So you're getting like some extra wolves perhaps And all these creature tokens, they matter because drum roll Brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr City on fire. That was a long drum roll. Sorry. But also because of Halo Fountain. Halo Fountain which we talked about earlier. All you gotta do is un tap fifteen tapped creatures you control and you win the game. You can do that at instant speed so you can even attack with them And even if before combat damage is dealt. Pave. Five. Wipe. Tap. Untap them. Win. Easy, right? Well, anyways, I hope you all have, oh, let's talk about one more card. Sorry. This card, love it in this deck. Let's talk about it. Let's end on this really high note here. This is a fun one. Well rested one in a green enchantment or a enchant creature. Enchanted creature has when this creature becomes untapped, put two plus one plus one counters on it. Then you gain two life. And you draw a card. This ability triggers only once each turn, but with things like Seedborn Muse, it's very likely that you could be having like a 12 12 anti flash by the time or 12 14 anti flash by the time, uh, you know, you're getting to attack with her, you know, so this card is so good in this deck and kind of innocuous, but. Once you've already gained some life drawn a couple cards and put like six counters on a thing Like you've gotten your two manners in value and then some so Love it very much. I love that. We get to play these silly janky cards as any flash is quite expensive We're using a command beacon to make sure we can sacrifice that to put him Anti flash back in our hand from the command zone We also run maze of if because occasionally we'll want to attack and tap her but then untap her by using the maze of if to untap her So little small synergies like that. Tell me what you think about the deck in the comments I hope that you have enjoyed a window into My mind palace where i'm trying to bring some joy back in the world by playing this kind of silly You Goofy but seems very fun to play and I've had a blast playing it in brawl. I can't wait to build it in edh In paper myself, and maybe if we have a shop Again, small reminder if we have a shop to go to to get some games on And I think we will charlotte's gung ho she's dedicated she's been doing this for years and doing great great work And building this community um, but Stop and help us out a little bit if you could. That's all. And, uh, and remember in magic, there is no problem that a rule zero conversation cannot solve.